One Million Towers
Delphe Ilfasorn – Elf Earth Warden [Level 5 Brute]
Medium fey humanoid [XP 200]
Initiative +4; Senses Perception +11; low-light
HP 75; Bloodied 37
Healing Surges (+18 hp) ○
AC 20; Fortitude 17, Reflex 17, Will 16
● [m] Battleaxe (standard) ✦ Weapon
+8 vs. AC; 1d10 + 4 damage.
●® Javelin (standard) ✦ Weapon
Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
● [M] Strength of Stone (standard) ✦ Weapon
+8 vs. AC; 1d10 + 4 damage, and the elf warden gains temporary hit points equal
to her con modifier
○ [M] Earthgrasp Strike (standard) ✦ Weapon
+8 vs. AC; 1d10 + 4 damage, and the elf warden knocks the target prone. The
target can’t stand up until the end of the elf warden’s next turn, and the
first time it stands up before the end of the encounter, it takes 1d10 + 4
□ [M] Thunder Step (standard) ✦ Teleportation, Thunder, Weapon
Before the attack, the elf warden teleports 5 squares. +8 vs. Reflex;
2d10 + 4 thunder damage, and the target is dazed (save ends). Miss: Half
damage, and the target is dazed until the end of the elf warden’s next turn.
□ Nature’s Abundance (standard) ✦ Zone
Close burst 3; the burst creates a zone of plants that lasts until the end of
the encounter. The elf warden and the elf warden’s allies have cover while
within the zone.
●© Warden’s Grasp (immediate reaction)
When an enemy marked by the elf warden that is within 5 squares of the elf
warden makes an attack that does not include the elf warden as a target.
Targets the triggering enemy; The elf warden slides the target 1 square. The
target is slowed and cannot shift until the end of its turn.
○ Elven Accuracy (free)
The elf warden can reroll an attack roll. Use the second roll, even if it’s
The elf warden ignores difficult terrain when shifting.
When the elf warden uses the elf warden’s second wind, the elf warden gains
an additional +2 bonus to AC. The bonus lasts until the end of the elf
warden’s next turn.
Font of Life
At the start of the elf warden’s turn, the elf warden can make a saving
throw against one effect that a save can end. On a save, the effect
immediately ends, preventing it from affecting the elf warden on the elf
warden’s current turn. If the elf warden fails the saving throw, the elf
warden still makes a saving throw against the effect at the end of the elf
Once during each of the elf warden’s turns, the elf warden can mark each
adjacent enemy as a free action. This mark lasts until the end of the elf
warden’s next turn.
Skills Athletics +7, Perception +11
Str 17 (+5); Dex 14 (+4); Wis 15 (+4);
Con 15 (+4); Int 10 (+2); Cha 11 (+2)
Equipment hide armor, heavy shield, battleaxe, javelin