One Million Towers
Salesh Makel – Human Devoted Cleric [Level 3 Controller (Leader)]
Medium natural humanoid [XP 150]
Initiative +1; Senses Perception +5
HP 44; Bloodied 22
Healing Surges (+11 hp) ○
AC 18; Fortitude 14, Reflex 13, Will 19
Saving Throws +1
● [m] Morningstar (standard) ✦ Weapon
+5 vs. AC; 1d10 + 2 damage.
●® Javelin (standard) ✦ Weapon
Ranged 10/20; +5 vs. AC; 1d6 + 2 damage.
● [M] Priest’s Shield (standard) ✦ Divine, Weapon
+5 vs. AC; 1d10 + 2 damage, and you and one adjacent ally gain a +1 power bonus
to AC until the end of your next turn.
●® Sacred Flame (standard) ✦ Radiant
Ranged 5; +6 vs. Reflex; 1d6 + 5 radiant damage, and one ally the human cleric
can see chooses either to gain 3 temporary hit points or to make a saving throw.
○ [M] Healing Strike (standard) ✦ Healing, Radiant
+5 vs. AC; 2d10 + 2 radiant damage, and the target is marked until the end of
your next turn. In addition, you or one ally within 5 squares of you can spend
a healing surge.
□ [CB] Beacon of Hope (standard) ✦ Healing, Radiant
Close Burst 3; +6 vs. Will; Each enemy in burst; the target is weakened until
the end of its next turn. You and your allies in the burst regain 5 hit points,
and your healing powers restore +5 hit points until the end of the encounter.
□ Cure Light Wounds (standard) ✦ Healing
The human cleric or one creature touched by the human cleric regains hit points
as if spending a healing surge.
○○ Healing Word (minor) ✦ Healing
The human cleric or one ally within 5 squares can spend a healing surge and
regain an additional 1d6 hit points. This power can only be used once per round.
○ Divine Fortune (free) ✦ Channel Divinity
The human cleric gains a +1 bonus to the human cleric’s next attack roll or
saving throw before the end of the human cleric’s next turn.
Human Perseverance [Feat]
The human cleric gains a +1 feat bonus to saving throws.
Skills Heal +10, History +6, Religion +6
Str 13 (+2); Dex 11 (+1); Wis 18 (+5);
Con 12 (+2); Int 10 (+1); Cha 14 (+3)
Equipment chainmail, morningstar, javelin