Tyranel Syrralon d'Sivis

Tyranel Syrralan – Gnome Control Wizard [Level 1 Artillery]

Small fey humanoid [XP 100]
Initiative +1; Senses Perception +2; low-light
HP 24; Bloodied 12
Healing Surges (+6 hp) ○
AC 14; Fortitude 11, Reflex 14, Will 14
Speed 5
●® Dagger (standard) ✦ Weapon
Ranged 5/10; +4 vs. AC; 1d4 + 1 damage.
●® Ray of Frost (standard) ✦ Cold
Ranged 10; +4 vs. Fortitude; 1d6 + 4 cold damage, and the target is slowed
until the end of the gnome wizard’s next turn.
○ [A] Icy Terrain (standard) ✦ Cold
Area burst 1 within 10; +4 vs. Reflex; 1d6 + 4 cold damage, and the target
is knocked prone. Hit or Miss: The power’s area is difficult terrain until the
end of the gnome wizard’s next turn. The gnome wizard can end this effect as
a minor action.
□ [A] Sleep (standard) ✦ Sleep
Area burst 2 within 20; +4 vs. Will. Hit or Miss: The target is slowed (save
ends). If the target was hit and fails its first saving throw against this
power, the target becomes unconscious (save ends).
○ Fade Away (immediate reaction) ✦ Illusion
When the gnome wizard takes damage.
The gnome wizard is invisible until the gnome wizard attacks or until the end
of the gnome wizard’s next turn.
○ Orb of Imposition (free)
The gnome wizard can choose one creature suffering from one of the gnome
wizard’s wizard spells whose effect ends on a saving throw. That creature
takes a -2 penalty to its saving throws against that effect. Alternatively,
the gnome wizard can extend the duration a wizard at-will spell whose effect
is ending at the end of the gnome wizard’s current turn, so that it lasts
instead until the end of the gnome wizard’s next turn.
Reactive Stealth
If the gnome wizard has any cover or concealment when the gnome wizard makes
an initiative check, the gnome wizard can make a Stealth check.
Skills Arcana +11, Insight +7
Str 10 (+0); Dex 13 (+1); Wis 14 (+2);
Con 12 (+1); Int 18 (+4); Cha 13 (+1)
Equipment cloth armor, dagger, orb

Tyranel Syrralon d'Sivis

One Million Towers Aurieles